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- CONTRACT BRIDGE
-
- BRIDGEX.EXE requires a PC/AT
- compatible computer with a COLOR
- monitor (the command line switch "/b"
- can be used to activate a black and
- white mode for laptops). If a MOUSE
- is present in the system, it is auto-
- matically supported. The MOUSE is
- used by placing the cursor on the
- character to be input and clicking
- the LEFT button. In general, all the
- input prompts in the program can be
- answered using the MOUSE.
-
- The program bids, plays and
- scores rubber matches of Contract
- Bridge. You will always bid and play
- the SOUTH hand, and if NORTH-SOUTH
- are declarers you will play both
- hands. Hands are evaluated according
- to the Goren Point-Count method, and
- standard bidding methods are used.
- The following special practices and
- conventions are recognized:
-
- * Short Club Openers
- * No Trump Weak Signal Bids
- * Preemptive Openers
- * Stayman 2 Club Convention
- * Take-Out Doubles
- * Blackwood Slam Convention
-
- The computer will always bid in
- a very straightforward manner. For
- example, an opening bid of one in a
- suit requires a minimum of 13 or 14
- points and a biddable suit containing
- at least 4 cards. On opening bid of
- one NOTRUMP requires 16 to 18 high
- card points and a balanced hand. Note
- that only strong 2 openers are
- recognized. A one-over-one response
- to an opening bid shows nominal
- responder points. A two-over-one
- response shows better that average
- points. Jump raises and jump shifts
- from either the opener or responder
- show a very strong hand.
-
- The Short Club is used as a last
- resort to show opening points but no
- good suit. If the responder has no
- good suit as well, the answering bid
- will be one DIAMOND (also a false
- bid). Note that the program can also
- respond with NOTRUMP as a signal bid
- to show a weak hand. An opening bid
- of three in a suit is Preemptive
- (showing 10 to 11 points and a long
- suit). It should only be answered
- with a hand containing opening
- points.
-
- The Take-Out Double is used in
- the first round of bidding to show
- strength or a void in the opponents'
- suit. It requires a better than
- opening hand, and demands that the
- partner respond (even with zero
- points). The Stayman Convention is
- used to respond to an opening bid of
- one NOTRUMP. It asks the opener to
- name the best major suit. The
- Blackwood Convention is the principal
- means used by the program to get to
- slam.
-
- You can use the "Configure the
- Bidding" option on the Main Menu to
- TURN OFF any of the six special
- conventions described above. Your
- selection will stay in effect as long
- as the current session of Contract
- Bridge is running.
-
- Your partner, NORTH, will bid
- each hand so that game may be
- produced by the most economical
- feasible contract. Enter [B] to make
- the computer ignore the partial score
- during the bidding of a hand. Note
- that the suggested contract may
- change as the bidding develops, and
- that partners may not reach the best
- contract. Also, the program may
- deviate from the bidding conventions
- if unusual distribution or a poor fit
- is indicated.
-
- Abbreviations used for the
- bidding are as follows:
-
- C = CLUBS D = DIAMONDS
- H = HEARTS S = SPADES
- NT = NOTRUMP D = DOUBLE
- R = REDOUBLE P = PASS
-
- To bid a suit, enter the value of
- the bid, followed by the appropriate
- abbreviation. You can also use the
- "Bid Box" to select bids using the
- MOUSE. For example, to bid 1NT, click
- on the [1] and then click on the [N].
- Press [ENTER], or place the MOUSE
- cursor in the center of the screen
- and click the LEFT MOUSE button, to
- make the computer bid for you. Enter
- a question mark [?] to see an
- estimate of the best contract. The
- current rubber score may be viewed by
- entering the word [SCORE], or by
- clicking the LEFT MOUSE button on the
- letter [S] in the Bid Box. Enter [Q],
- press [ESCAPE], or click the RIGHT
- MOUSE button to quit the bidding and
- allow a new deal. An illegal bid will
- cause an error message and a prompt
- to bid again.
-
- Play of the hand is according to
- common practice. The program can
- signal using discards (sometimes),
- finesse when appropriate, duck, ruff,
- and attempt squeeze plays. For the
- declarers, emphasis is placed on
- drawing trumps early. But this may be
- abandoned if control of the contract
- would be lost. In general, emphasis
- is also placed on establishing
- potential winners in good suits
- (especially in NOTRUMP).
-
- To play a card using the MOUSE,
- place the cursor on the character
- representing the value of the card
- and click the LEFT button. To play a
- card using the keyboard, enter the
- two characters representing the value
- and the suit. Note that the TEN of
- each suit is represented by the
- letter T. Some typical card
- designations are:
-
- 1C 2D 3H 4S 5C 6D 7H 8S 9C TD JH KS AC
-
- If you are using a MOUSE, the
- options described below will be
- displayed in a "Play Box" box on the
- playing screen. Click the LEFT MOUSE
- button on the desired item to select
- it.
-
- Press [ENTER], or place the MOUSE
- cursor in the CENTER REGION of the
- screen and click the LEFT button, to
- make the computer generate the play
- for you. Enter [L] to automatically
- follow suit with the lowest card in
- your hand. Enter [H] to automatically
- follow suit with the highest card in
- your hand. Entering a question mark
- [?] will show you an estimate of the
- best card to be played. Enter [V] if
- you would like to view all the hands
- during play.
-
- After each trick has been played
- you will see the prompt PRESS ANY
- KEY. Press or click on [U] to replay
- the trick without affecting the
- scoring, or press any other key to
- continue. The rubber score may be
- reviewed by entering the word [SCORE]
- on the keyboard, or by clicking the
- LEFT MOUSE button on the letter [S]
- in the Play Box. Entering [Q],
- pressing [ESCAPE], or clicking the
- RIGHT MOUSE button will terminate the
- play without scoring the contract.
-
- In order to speed the play of the
- hand, the following special options
- are available: Enter [CC] to claim
- the contract, or enter [SC] to
- surrender the contract. To claim the
- remaining tricks, enter [CT]. To
- surrender the remaining tricks, enter
- [ST]. An illegal play will cause an
- error message and a prompt to play
- again.
-
- After the contract is finished,
- the hands may be REVIEWED and/or
- REPLAYED. The hands in a REPLAY may
- be ROTATED by assigning them to
- different players. If you replay a
- hand note that only the original
- contract will be scored.
-
- You can also generate a REPORT
- describing the most recent hand (if
- it has been played to completion).
- The report will be written to disk as
- an ASCII text file, and will record
- who was the dealer, the cards in each
- hand, the bidding sequence, the play
- for each trick, and the results of
- the contract. This allows you to
- compare contracts with friends, and
- to send suggestions about the program
- to the author. Note that this feature
- is only available in the REGISTERED
- VERSION of the program.
-
- Hands can also be ENTERED from
- the keyboard and replayed. You will
- be prompted for the SOUTH, WEST and
- NORTH hands. Press [ENTER] alone to
- change suits, and press the
- appropriate character key to select a
- card. To use the MOUSE, click the
- LEFT MOUSE button to change suits.
- Then place the cursor on the desired
- card character at the bottom of the
- screen and click the LEFT button. The
- EAST hand will be filled in auto-
- matically with the remaining cards.
-
- The hands and current rubber
- score can be SAVED to disk at any
- time in a specified directory. You
- can use any legal DOS file name. This
- allows you to quit the rubber, and
- take up where you left off later. It
- is also handy for saving an
- individual hand that you want to
- replay and analyze later. When a hand
- is LOADED from disk, the rubber score
- is loaded as well. Note that rubber
- scoring is continued only after a new
- hand is dealt. The SAVE and LOAD
- options are only available in the
- REGISTERED VERSION of the program.
-
- At any point in a rubber you can
- return to the Main Menu to review the
- HELP file, SAVE a hand to disk, SHELL
- to DOS, etc. When you select "Play
- Contract Bridge" again, you will be
- returned to the next deal in the
- rubber with the score intact.
-
- Depending on your machine, the
- speed of the game may be too fast for
- your liking. Entering [F] when it is
- your turn to bid or play will cause
- the computer to wait for a key press
- after each player bids or plays,
- effectively allowing you to control
- the pace of the game. Enter [F] again
- to make the program return to its
- normal fast mode of play.
-
- A general note on input
- conventions: Default responses to
- input prompts are marked by an
- asterisk [*]. You can press the
- [ESCAPE] key at any time to back
- progressively out of the program. In
- general, the RIGHT MOUSE button is
- treated as an [ESCAPE] key press, and
- the LEFT MOUSE button is treated as
- an [ENTER] key press.
-
- SUMMARY OF SPECIAL COMMANDS
-
- During Bidding:
-
- [ENTER] Make computer bid for you
-
- [?] Show estimate of best contract
-
- [B] Make partner ignore partial
- score
-
- [S]/[SCORE] View current score
-
- [F] Toggle Fast/Slow mode
-
- [Q]/[ESCAPE] Quit the bidding
-
- During Play:
-
- [ENTER] Make computer play for you
-
- [?] Suggest card to play
-
- [L] Follow suit with the lowest card
-
- [H] Follow suit with the highest
- card
-
- [V] View hands during play
-
- [U] Undo trick
-
- [CC] Claim contract (declarer)
-
- [SC] Surrender contract (defender)
-
- [CT] Claim remaining tricks
-
- [ST] Surrender remaining tricks
-
- [S]/[SCORE] View current score
-
- [F] Toggle Fast/Slow mode
-
- [Q]/[ESCAPE] Quit the contract
-
- General:
-
- [ENTER] Select default response
- (marked by *)
-
- [ESCAPE] Progressively back out of
- the program
-
- Mouse:
-
- [LEFT BUTTON] Select input (same
- as ENTER).
-
- [RIGHT BUTTON] Same as ESCAPE.
-
- As to the level of play to
- expect, the program is best suited
- for recreational players who enjoy
- informal games of Rubber Bridge.
- The bidding and play are NOT at the
- tournament level, but most players
- should find themselves both
- challenged and entertained by the
- program.
-
- Although BRIDGEX.EXE is not a
- tutorial on how to play Contract
- Bridge, you can learn to play the
- game using the program and a good
- book on Bridge. Many such books may
- be found at your local book store.
-
- SHAREWARE
-
- CONTRACT BRIDGE is distributed
- as Shareware. Feel free to share the
- program and its files with others.
- However, if you continue to use
- CONTRACT BRIDGE, you must register
- the program by sending $19 US to:
-
- Robert Lindsay Wells
- 1405 Lynn Avenue
- Clearwater, FL 34615
-
- When you register, you will
- receive the latest version of
- CONTRACT BRIDGE with all shareware
- reminders and limitations removed, an
- instruction booklet, one free upgrade
- to any future version, a handy Text
- Editor (READ) as a bonus utility, and
- three months of technical support by
- telephone or E-Mail. Please register
- today!
-